You probably wouldn't guess it based on how much time passes between when I get around to playing them, but I've been enjoying playing the Shantate series (coincidentally it's been exactly two years since I finished Shantae: Risky's Revenge, the second in the series). The original Game Boy Color game felt a little rough around the edges, but the series seemed to really hit its stride with Risky's Revenge, which I thoroughly enjoyed.
Shantae and The Pirate's Curse, the third in the series, is similarly enjoyable, although it replaces the backtracking Metroidvania setup of the first two games with a more level-based structure, which you navigate via a simple interface in the form of Risky's ship. There are still occasions where you'll have to revisit an area, but for the most part it's pretty clear where you're supposed to go. The last part of the game requires you to hunt for a certain number of "Cacklebats", and finding all of them unlocks the best ending. I'm not really a fan of hunting down every little secret in a game, so I had to content myself with watching a video of the good ending.
In general I enjoyed the game, and it was fun to see all the characters from the previous games show up again, as well as some new ones. The action platforming, graphics, and sound are as tight as ever, although I found the powerups to be less unique than the other two games. In this game you acquire pirate gear rather than learn transformations, which made the game less compelling overall for me. In general the game scored a little lower on Metacritic than its predecessor, so I guess I'm not the only one who found it to be a little less memorable. Regardless, it was an enjoyable experience overall, and I'm looking forward to playing through the next game Shantae: Half-Genie Hero before too long. And with Shantae and the Seven Sirens due out later this year (unless it's been delayed), I may even get all caught up sooner than later.