World of Goo was undoubtedly one of the breakout stars of WiiWare and was released to rave reviews. It's pretty amazing that it was created by basically a team of two, and apparently it was released for WiiWare and PC on the same day (the Mac release followed shortly after). Since then it's been ported to smartphones and tablets, which makes sense since the touchscreen is an ideal interface.

As I've mentioned several times, I'm really not a fan of "physics-based" puzzle games as they seem to really just be an excuse to force a crap ton of trial-and-error into a game. World of Goo avoids this for the most part in that in terms of just getting through a stage the focus is more on the puzzle aspects. Each stage has an "OCD" requirement (e.g. some minimum number of moves required) which shifts the game to be much more about trial and error with precise timing, but they're optional achievements. I didn't bother with those, but even then there were definitely places where specific trial-and-error building and timing were required and the game really sagged and lost all momentum.

The game has a nice, clean aesthetic and soundtrack, and there's a palpable sense of anarchy in the satirical setup and story. The story is generally amusing, although, as is often the case with anarchists, seems unfocused in the disparate collection of topics it ranges over that just seem to fall under the fairly broad heading of "corporate evils". About two-thirds of the way through, a new aesthetic and some new mechanics are introduced that don't seem to really have much to do with the rest of the game and seem shoehorned in just to add some variety. 2DBoy's follow-up, Little Inferno (which I quite enjoyed) had a much narrower scope and mechanics, but made its point with much more of an impact (and in some ways actually feels like a retelling of World of Goo).

Although I didn't personally really enjoy the game much, I can see why it got such high ratings and I appreciated what the developers accomplished. Given my enjoyment of their second game, I'm very curious to see what their next game will be. No word on that yet, though, it seems.

Not-too-sticky World of Goo links:
- Official site, includes a free download of the soundtrack and a series of posts reviewing the early days of the game's development
- Very thorough wiki
- Apparently the game isn't the first bridge-building game. There was a game from 2000 aptly named Bridge Builder.
- Complete text of the game, on GameFAQs.
- Review at NintendoLife
- Entry on Steam
- Entry at Wikipedia