Earlier this year I posted about how I started contributing to the site A Most Agreeable Pastime. I figure now should be the time that I post a list of all of my 2017 posts for that site before I dive into my look back on 2017. Here they are, in reverse chronological order:

- 12/21/17: The best video games of 2017
- 12/11/17 Spiffing Reads: Diversity and DDR
- 12/9/17: Gaming Trends We Could Do Without
- 11/30/17: Review: Rive: Ultimate Edition (Switch)
- 11/30/17: What games should be on the Game Boy Mini?
- 11/17/17: Spiffing Reads: Mario tunes
- 11/3/17: Spiffing Reads: Nintendo Switch AMAs
- 11/2/17: Useless statistics: Taking a peek at our 3DS activity log
- 10/29/17: What’s the scariest game you’ve ever played?
- 10/25/17: Review: The Count Lucanor (Switch)
- 10/20/17: Spiffing Reads: Splatoon 2 flooded with LGBT pride in support of trans squids and humans
- 10/19/17: Review: Inversus Deluxe (Switch eShop)
- 10/13/17 Spiffing Reads: Niklas Hallin: Let’s Play Moomin’s Tale
- 10/10/17: Review: Yono and the Celestial Elephants (Switch)
- 10/6/17: Spiffing Reads: NintendoLife's 20 Games That Aren’t On The SNES Classic Mini, But Really Should Be
- 10/2/17: Show us your game collection, Professor GreilMercs!
- 9/29/17: Spiffing Reads: Power Pros
- 9/4/17: Some of our favourites from Fire Emblem Heroes
- 8/14/17: Free-to-Play Games, Here to Stay
- 7/17/17: Fire Emblem Heroes: Five months on
- 7/11/17: The games that should have been on the SNES mini
- 6/16/17: 5 memorable bits from E3 2017
- 6/14/17: My E3 cheers and boos so far
- 6/9/17: E3 2017 hopes and dreams
- 6/5/17: The Top Ten Wii U Games

I know I just posted about playing through Dance Dance Revolution: Hottest Party, but I'd actually already had the sequel, Dance Dance Revolution: Hottest Party 2 and had played it almost completely through by the time I got the first game. I hadn't been sure how far from the end of the main mode I was, but it turns out I was pretty nearly there.

The sequel, which came out about a year after the first game, is pretty much identical to the original in terms of modes, features, visuals, etc. The game has the same "arena" based progression system whereby you clear scripted challenges (such as "finish 3 songs at basic difficulty with a grade of B or higher") in order to unlock arenas (stages featuring different visuals that your character dances on). There are a couple of new characters and an option to use your Mii, which ends up being about as creepy as it usually is in these games. The Wii controls seem to work as well as in the first game, and the soundtrack doesn't seem to be noticeably much better or worse, although it does include a handful of music videos as some previous installments did.

There are apparently some other minor additions that are tucked away that I didn't really spend much time with, such as a mode where you can just watch (and presumably imitate) the dancers' choreography without any gameplay. There's also a somewhat weird "hand combo" that you build up by shaking the Wii controllers on the beat that helps boost your score, but it seemed like more trouble than it was worth so I didn't bother with it much. Otherwise the game is pretty much an expansion of its predecessor, which isn't a bad thing since the first was pretty enjoyable. There's a Dance Dance Revolution: Hottest Party 3, which I expect to be as similar, so I'll probably skip around a bit again before coming back to it.

The Wii shop's closure was announced a few months ago, which was sad news. I've bought a fair number of games from it, but there are plenty that I haven't played yet, so now was a good time to finish off one of them at least. I'm a huge fan of developer Intelligent Systems, who are behind Fire Emblem (my favorite video game series of all time), as well as the Advance Wars, Paper Mario, Pushmo, and WarioWare series, amongst others, so I was looking forward to their one-off game, Eco Shooter: Plant 530

Eco Shooter is definitely not their best work, but it has solid mechanics and is pretty fun overall. The premise is that "the earth’s empty cans have been brought to life by the Cannoids, an alien race determined to destroy the planet", and basically the game is an on-rails light-gun-type shooter where all the enemies are made up of cans. The setting is a recycling plant, so the visuals are fairly drab, and although they're all made up of cans there's a decent amount of enemy variety. The game has a novel mechanic where both your ammo and your health are taken from the same reserves, and when you defeat enemies you have to "vacuum" them up to collect more energy. You have a limited amount of time that you can pause the action to vacuum before your gun overheats, and you'll need to strategically alternate between shooting and collecting energy.

The main common complaint about the game is that it's too short, and although I usually don't mind a short game, in this case I would have to agree. The mechanics are fun, but there isn't much difference between the three levels. It took me several tries to get in the groove of blasting enemies and sucking up energy and also to efficiently beat the boss character (who is pretty much the same in each stage). But once I had mastered the game mechanics, blowing through the three levels and getting the high score was pretty easy. After you beat the three levels, you unlock a "challenge" mode where you have to defeat the three levels back to back, but I found this to actually be easier than beating each stage individually. Although the levels in this mode are slightly harder versions of the standalone stages, you carry over your energy between stages, which makes the second and third stages much easier.

No doubt the developers at IntSys were limited by the constraints of WiiWare (namely the maximum file size), but I can't help feeling the game could've been so much more. It was fun to see Intsys branch out and do something completely different, but otherwise this is a game that's pretty forgettable, and there are much better alternatives available for Wii.

I'm not a huge fan of beat-'em-ups, but I do feel compelled to check out the most famous examples of the genre. I've heard Final Fight be mentioned as a classic, so I tried it out on SNES.

It seems like the game is remembered for several reasons. One is that it was one of the launch titles for the SNES, and its arcade-like graphics no doubt were impressive for the time. Another is that its popularity fueled the development of the classic fighting game Street Fighter II, which was definitely an important moment in video game history.

As for the game itself, it seems like fans of the game must be viewing the game through rose-tinted glasses, as I found it to be a typical and unremarkable example of the genre. The controls feel pretty stiff, and even though there are two characters to choose from, the movesets are pretty limited. Most of the time you'll end up spamming the jump attack since it's one of the more powerful moves. The regular punches work okay, and to avoid getting caught by attacks from both directions you can use a suplex move that will move one enemy to the other side of the screen. You also can use a super move that does more damage but costs part of your health, which is a game mechanic shared by other games that originated in the arcades and is always extremely lame. It's too easy to go from being at full health to zero, either by being repeatedly hit by enemies with no chance to recover or by being hit by one of the boss characters who do massive amounts of damage.

The game lacks the third character and additional stage of the original arcade version, but the lack of the co-op mode is what really limits the appeal of the game. The presentation and music are good, although there's not much variety in the settings or enemies. (The game is also an interesting example of censorship that was commonplace at the time.)

This definitely isn't one of the better beat-'em-ups I've played, and it's overly difficult even when using the cheat to adjust the difficulty and to up the number of lives. I might check out its sequel at some point since that game does have a co-op mode and is generally regarded as being better than the first game, but not anytime soon.

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Another Dance Dance Revolution game down! After playing through DDR: Disney Mix, I thought I'd jump ahead and try some of the Wii titles. There were quite a few DDR games released on Wii, and the first of these was called Dance Dance Revolution Hottest Party and was released in the fall of 2007. The game is pretty much your standard DDR with the addition of Wii controls that add left and right arm motions. The Wii remote and nunchuk controls work much better than the EyeToy controls (which were awkward and basically more trouble than they were worth in the PS2 DDR games I've played), although they're still not ideal as you have to put a lot of focus and attention on them to get the timing exactly right. The game also has "gimmick arrows", which include things like arrows you have to step on twice and arrows that, if you miss them, cause part of the screen to be hidden. These gimmicks are included to a much greater extent than in other DDR games that I can recall (except perhaps the Mario game), and some of them are a real annoyance (particularly the arrows that spin around and don't line up with the screen until right before you have to hit them, which mean that they basically require you to memorize them). The game has the option to turn off these and the hand motions, which is an important and very welcome feature.

Otherwise the game is pretty much your usual DDR. In the main mode you work your way through various venues, but the challenges are all pretty basic, such as "beat any 3 songs on basic or higher" or "get a B or higher rank and a 50 combo". Along with unlocking venues (i.e. floating stages of different shapes with various psychedelic visuals) you also unlock songs and alternate character costumes in this mode, and after you beat the main set of challenges the game unlocks a new set of challenges that are much, much more difficult.

The game features a mix of dance tracks that include cover songs, a couple by the original artist, and a bunch written for the game. The songs are all pretty good, although the fact that most are covers will turn people off (although that's par for the course for the DDR series). I was disappointed in the new art style, which has a sort of Bratz-like aesthetic, and I was disappointed that pretty much none of the series' previous dancers were included. I was also disappointed that the game doesn't display your previous high scores in the song selection screen (although that's often the case with the DDR games), and it's also too bad that the game doesn't record a separate set of scores for when you turn off the hand motions, since they are so finicky and require a lot more effort to have on.

Although it does require effort to play with the hand motion controls on, they make the game feel fresh and more like a whole body (and mind) experience. In the end I would rank this around the middle of the games in the series that I've played so far. It's not quite as appealing as the games that feature just the classic feet-only gameplay, but there's a good variety of songs and it's still quite enjoyable. The game was followed up by two games that are extremely similar, Dance Dance Revolution Hottest Party 2 and Dance Dance Revolution Hottest Party 3, but I enjoyed this enough that I'll be playing through both of those games before moving on to the other games in the series.

Get the party started with these Dance Dance Revolution Hottest Party links:
- Some screenshots at NintendoLife
- Entry on Wikipedia
- Entry at Metacritic

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