Another downloadable game. I've definitely been playing way too many downloadable games, but they're just too darn easy to pick up. This one was HarmoKnight for 3DS. It's a rhythm game, probably most known for being by Game Freak, the developer of the ginormous Pokemon franchise.

The bulk of the game is very similar to Bit.Trip Runner, a game I played about a year ago, but really didn't enjoy much. I found Bit.Trip Runner to require copious amounts of pointless memorization, a problem which HarmoKnight avoids for the most part by being less difficult and more casual. After beating a stage with the highest rank, the game lets you challenge a faster version of it. In general this seems fair since you've already mastered the stage, and also the placement of enemies and hazards seems less obnoxious in general than in Bit.Trip Runner.

The game has a cute 'n colorful cartoon-y style, and the music is enjoyable overall although there are only a few standout tracks. The game shifts from the "rhythm runner" gameplay found in most of its stages to the usual (and really overdone) "Simon Says" type of gameplay for boss fights, made more tedious by extended animations between rounds (the dancing octopus stages have the same mechanics but are more entertaining, and succeed better because they're quite short). Aside from that annoyance, the game does reasonably well at mixing things up with slightly different twists on the regular stages throughout, such as stages where the tempo shifts erratically, or the camera angles change in surprising ways.

As mentioned the game is fairly easy, and it's also fairly short at four hours or so (which I'm not complaining about, since the game mechanics don't wear out their welcome). Beating the game and finding some hidden tokens unlocks a "sky world" that features a set of levels that are much more difficult, but by that time I'd had enough. Individual stages featuring Pokemon music unlock at regular intervals, which was a nice bonus. Enemy design is pretty generic, and although there are two secondary characters who jump in at different points, the transitions to using them are awkward, and they're quite underused in general. Overall, though, this was a pretty solid and polished, if not very surprising, title. It's nice to see new IP, though.

Harmonize with these HarmoKnight links:
- The official site includes some downloadable wallpapers
- Iwata Asks interview. (Worth a read, as usual. I hadn't realized the main character's stick pulses to the beat. And I'd also forgotten about the charge attack.)
- Review at NintendoLife
- Entry at Metacritic
- Entry on Wikipedia

Like many adult gamers, my backlog is a constant source of shame and anxiety, and at the forefront of that avalanche of shame is the pile of Steam games I've accrued over the years (those darn Humble bundles are just too hard to resist). Swords and Soldiers HD was actually probably one of the first games I bought on Steam, as the WiiWare version had gotten great reviews and it was (presumably, I don't really remember) just a couple of bucks.

I'm not really into tower defense games, but the game's cartoony visuals drew me in. The game features three different factions: Vikings, Aztecs, and Chinese, and the variety of units and special powers is engaging. The game is polished and on my laptop didn't have any slowdown whatsoever, even when the screen was full of skeletons, flaming arrows, angry Vikings, and the like. The game does change things up so that some strategy is required, but for the most part it was pretty casual and mindless. The game includes special powers, such as lightning strikes, that you can activate and direct, and in general feels like it requires more active participation than the only other tower defense game I've spent a significant amount of time with, Plants vs. Zombies (which I found to be completely mind-numbing).

The polished presentation wasn't quite enough to see me to the end of the third campaign, but the three different factions do feel unique and the game was pretty entertaining overall. I can't say that I'm too interested in the sequel, which has gotten positive reviews but just looks like more of the same, though.

Defend these Swords and Soldiers HD links:
- The game has been released on many Nintendo platforms by now. Along with the aforementioned WiiWare release, it was also released on 3DS and Wii U. Apparently it's also been ported to a variety of other platforms, including iOS and Android.
- Entry at
- Entry on Wikipedia

This is just a quick post about a freebie that flew under the radar, Photos with Mario. The title is more of an app than a game, and although it's a free download the game's cards were originally included in $10 eShop cards that were first exclusive to Target stores but apparently eventually were made available elsewhere. Only three cards, each representing a Mario character, were released in the US (and the original "?" AR card also adds a couple of characters), although Japan got an additional three as well as a Pikmin and Animal Crossing set (with accompanying downloadable titles). In any case, you can easily download and print out your own copies of the cards here.

Overall Photos with Mario feels like a very basic extension of the AR capabilities of the 3DS pack-in title AR games. That title had a mode where you could scan in the character cards and take pictures of various Nintendo characters such as Mario, Kirby, and your Mii characters in various poses. Photos with Mario is very similar to that mode, although you can experiment with scanning two cards at once and get a couple cases where they interact with each other, and there are some additional features (you can find a complete run-down on the Mario wiki page). The characters have animations instead of static poses, but they're pretty limited, and it doesn't take long to go through everything the app and the six cards (+ the "?" card) have to offer.

All in all this is a cute little bonus for the people who bought the compatible eShop cards, but is otherwise pretty forgettable. More cards and more interactions would have made this more entertaining, but people who loved the similar mode in the original set of AR games would probably enjoy this as well.

AR with Mario with these Photos with Mario links:
- Hands-on at NintendoLife
- Official page at
- Official video highlighting all the features
- Handy list of all games featuring AR card compatibility on the official Nintendo site

I've played quite a few games in the Guild series, a group of bite-size, somewhat experimental games published by Level-5 (of Professor Layton fame). Weapon Shop De Omasse was a surprise because people generally didn't expect it to be localized since it featured so much text. I'd generally enjoyed the other entries in this varied series, and it got a glowing review from NintendoLife, so I thought I'd give it a try.

The game is sometimes billed as a rhythm game, but the rhythm part is pretty small compared to the rest of the game. The conceit is that you're an apprentice in a weapon shop and instead of going on a typical RPG adventure you're responsible for supplying a small cast of adventurers (and a steady stream of NPCs) of weapon rentals and reading about their adventures. So the game is actually much more like a visual novel, than anything else (albeit with an entertaining and quirky cast). The writing is consistently entertaining, often parodying the RPG genre itself as well as modern social media (the adventurers record their posts to the Twitter-like "Grindcast"). Deciding which weapon to forge for which adventurer takes only a small amount of brain power, as does forging itself. Pretty soon you settle into the "rhythm" of the routine, and reading the adventurers' reports while working on mundane tasks like polishing returned weapons becomes very relaxing. The characters are memorable and the writing generally amusing. Although not often laugh-out-loud funny, the game is generally entertaining, and at something like 10 hours long (much less if you don't read every line) it doesn't wear out its welcome.

I think the reviewer at NintendoLife was a bit overgenerous, but I do appreciate that this is a game that tries to do something a little different from the norm (and succeeds). Not an unequivocal recommendation, but fans of games like Phoenix Wright should enjoy it.

Forge these Weapon Shop De Omasse links:
- Miiverse community
- There aren't any walkthroughs written up, but the GameFAQs board for the game has a lot of info, esp. about the postgame which includes a couple more quests for all the characters but seems to require excessive grinding

Six games into the Art Style series, and I still have yet to encounter a dud. My sixth game was Art Style: precipice (aka Art Style: KUBOS), and it's a change of pace as it has a sort of platformer feel to it. This game precedes the game Catherine, which has a similar type of cube climbing mechanic (at least from what I can tell after playing through the opening sections of that game), by about a year and a half. In any case, in general your goal is to get your little character to ever higher floors while avoiding being crushed by falling cubes and having the floor fall out from under you. Along the way you also defuse bombs to collect your one block-clearing attack, make lines to get bonus points and health, and push and pull cubes around to try to complete the aforementioned advantageous lines.

I wasn't sure what to expect, fearing at worse a sort of tedium like I'd felt while playing Wario's Woods, but the game was (as usual) wonderfully addictive, esp. once I found out that you could actually move blocks around. Getting the ending of the main mode was wholly satisfying, and although the endless mode is entertaining, it's much less of an essential experience. The game, as I've come to expect, is polished until it gleams, but also has some moments of charm and chuckles. In short, it's a classic Art Style experience, and one I fully relished.

The geniuses at skip Ltd. game have produced a game that is every bit as enjoyable and unique as any of the others in the series. This game, like many in the series, would be ripe for multiplayer modes, and would also be a perfect fit for the glasses-free 3D of the 3DS. Also, although I'll be revisiting it for the endless mode, just one or two more modes would've pushed this up into my greatest games of all time list. In any case, this is easily one of the best games I've played in a long time, and although I only have one other DSiware game in the series left to play, I'm glad I still have the rest of the WiiWare and GBA games to look forward to. It's safe to say that my growing love for this series is only rivaled by my love for Nintendo's core series like Mario, Zelda, and Metroid, and in many ways surpasses them as each game is completely distinct. I have a feeling I'm going to have to take up proselytizing for this series on a regular basis in the hopes that it gains new converts and hopefully new entries!

Surmount these Art Style: precipice links:
- Review at NintendoLife
- Entertaining (and philosophical) review at Kotaku