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  4. Collecting eggs in the practically perfect Splatoon 2
 
 

A breath of Hyrule Warriors: Age of Calamity

I'm a pretty firm fan of the Warriors series by now, so I knew that getting Hyrule Warriors: Age of Calamity was just a matter of time. I've poured tons of hours into the first Hyrule Warriors game on both Wii U and 3DS, but I wasn't really rushing to play HW2 since somewhere in the back of my mind I was kind of assuming it would have less variety since it's focused on the world of Breath of the Wild. Unlike the majority of Zelda series fans, BOTW wasn't my favorite Zelda game, so that also contributed to my slowness to get around to playing HW2.

It turns out that HW2 was wholly enjoyable, and I ended up playing it straight through with barely any breaks. The game has slightly more complicated controls than the other Warriors games in that on top of all the regular character-specific attacks, every character has access to the four runes from BOTW (stasis, magnesis, remote bombs, and ice), each with their own variations of them. In addition, each character also has access to four items, lightning, ice, and fire rods, and apples for restoring health. And on top of that, the mechanics for each character are generally a little more complex in that a lot of them use the ZR button to trigger various effects. At first it's all confusing and somewhat overwhelming to keep track of everything that's going on, but I got into the groove of it pretty quickly and it was pretty much all smooth sailing from there.

As with the first Hyrule Warriors game, Link gets more costumes than the other characters and he gets three distinct types of weapons whereas almost everyone else only gets one. Link with his sword and Mipha and Daruk play very similarly to the sword Link, Zora, and Goron characters respectively from the first game, but otherwise most of the rest of the characters feel new. Although the four champions are a given, there are some fun surprises amongst the roster, and it's also impressive how many cutscenes there are. The story isn't that deep, but it was fun to revisit the world of Breath of the Wild and get to see more of its characters.

HW2 was a good length and I didn't really rush through it, although I did make use of the training camp feature where you can spend currency to level up your characters so that I kept all my characters roughly the same level. I know that there were complaints about the sections where you have to pilot the divine beasts. Although these sections are slow, it is in keeping with the Warriors MO of mowing down hordes of enemies. You're not required to do that many of them, so they didn't really bother me that much. Overall I enjoyed the game and will definitely be picking up the DLC at some point. Unfortunately, it did push me over the edge and I picked up the Switch version of the first Hyrule Warriors game, even though I've already played through the previous two versions. I've already dipped into it, and it's funny how basic it feels compared to Age of Calamity, but it's still fun. I'll probably hold off on playing through the story mode again, though, until if I can find someone to play it co-op with me.

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GreilMercs
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12 March 2022
Created: 12 March 2022
Hits: 538

Dancing with Jesus and Evita with Andrew Lloyd Webber Musicals Sing and Dance

In my previous post on Kylie Sing and Dance I'd mentioned that I'd already played through the developers' previous game, Andrew Lloyd Webber Musicals Sing and Dance (released on Wii in September 2012). The game pretty much does exactly what you'd expect, and the two games are very similar. The main difference, aside from the obvious (i.e. the song selection), is that the game dispenses with recording your high scores altogether, which for a gamer like me is pretty annoying and as a result kills all interest in me playing through the songs more than once or twice. Andrew Lloyd Webber has such a strong catalogue that on a song selection level the game is pretty much on par with the Dance on Broadway game, and both games have a similar level of cheesiness with regard to the choreography.

Once again I had to stick to the dancing side since I didn't have a USB microphone, but the game was pretty enjoyable overall despite a slightly worse presentation as the Kylie game in terms of the interface and scoring graphics. I was familiar with most of the songs and quite a few of the recordings used (mostly from West End productions I assume), although there were a few surprises. (Apparently Andrew Lloyd Webber wrote some songs for a musical adaptation of The Wizard of Oz movie in 2011. Who knew?) One other unusual aspect of the game is that it includes many more dances with the male front and center. I think there was only one duet, from The Phantom of the Opera, but that wasn't a particular highlight, and numbers from such classics as Evita and Jesus Christ Superstar were much more memorable. Anyway, this is a decent if almost entirely unsurprising release, and I'm sure its intended audience enjoyed it back in the day, although more serious gamers should maybe think twice about picking it up due to the lack of recording high scores.

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GreilMercs
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22 February 2022
Created: 22 February 2022
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Just dancing with Kylie Sing and Dance

Wow, I actually played a game on physical media for once! And once again it's been about a year and a half since I've played a music dancing game. In this case, the game was Kylie Sing and Dance for Wii. Although I've played other games devoted to a single artist, I wasn't particularly big fans of them, whereas I'm definitely a big fan of the Princess of Pop. That made me look forward to playing this game much more, but I was thwarted for years because although some Wii games do play on my UK Wii on my TV in the US via an HDMI adapter, this one sadly did not. However, I finally got the opportunity to play the game on a PAL TV this past year, and all my Kylie video game dancing dreams were able to come true, haha.

I don't have a USB microphone at the moment, so I'm not able to comment on the sing part of Kylie Sing and Dance, but it seems like it's business as usual where you sing along to the music videos. The dance part is what you'd expect for the most part as well, although the fact that it's developed by a newcomer called Tubby Games and not Ubisoft does give it a different feel. The menus feel more basic as does the interface in general, and you're tossed back to the main menu every time you finish a song, which is a minor annoyance. The movement recognition is maybe slightly worse than the Ubisoft games and the combo system is very unforgiving, but chasing high scores is sort of a fruitless endeavor with all of these games anyway due to the oftentimes puzzling movement recognition -- even after repeated playthroughs of the same song I still wouldn't be able to figure out how they wanted me to hold the Wiimote for some movements, but that's par for the course.

Rather than attempt to portray the petite Ms. Minogue onscreen, the game opts for the usual anonymous dancers with blanked out features. Long-time fans such as myself will enjoy seeing some nods to some moves from actual Kylie routines, but for the most part this is the usual Just Dance type of choreography with a lot of arm movements and a fair dose of cheesiness. Apparently this is the third of three singing and dancing games that Tubby Games put out for Wii within the span of two years, and it's the one that was released the latest. I'll have to track down a copy of the first one, which is a video game version of the long-running pop music music compilation series Now That's What I Call Music, but I've already played through the middle one, Andrew Lloyd Webber Musicals Sing and Dance. More on that soon, but basically if you're a Kylie fan you'll definitely enjoy Kylie Sing and Dance, and if you're not (I'll try not to look down on you) but you're a fan of dancing video games, you're likely to still enjoy it anyway.

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GreilMercs
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20 February 2022
Created: 20 February 2022
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In league with Pokémon Unite

The Pokemon Company continues its relentless mission of trying its hand at every possible video game genre under the sun, and so I suppose it shouldn't have been a huge surprise that they would get to MOBA (Multiplayer Online Battle Arena) games at some point. Although I've dabbled in MOBA (Multiplayer Online Battle Arena) games like the free to play Smite and the juggernaut, League of Legends, I haven't really gotten far enough into any of them to be able to make any sort of real comparisons, but Pokémon Unite has been pretty easy to jump into and learn the ropes.

The game seems to have the standard trappings of the genre with PvP gameplay, three lanes, a jungle area where you can defeat environmental enemies to obtain buffs for your team, and a sizeable roster of characters you can play as, each specializing in different roles (in this case ranged and melee attackers, speedsters, and defenders). Pokémon Unite adopts the standard with free to play games of this type whereby the subset of available playable characters rotates, and you have to pony up some of the in-game currency in order to unlock a character permanently. You can accrue this currency over time via the free battle pass missions and various login bonuses, or you could speed up the process by paying real money and/or springing for the paid battle pass. No surprises there, and there are also purely cosmetic costumes that use a different currency that I believe purely require real money.

The game has built-in tutorials and a series of beginner missions that, if you complete them all, unlock a character, and at a certain point you'll unlock the ability to play ranked matches. I had a decent amount of fun getting to know the game and playing through a few matches each day, and although it was easy to win games early on, as my rank increased the game did get more challenging. I found the flow of the game to be a little repetitive as you build up your character and evolve it as the match progresses, but this type of game is all about coordinating your strategy with your team and that whole aspect is completely missing when playing with random people online and with no way to communicate aside from a basic list of phrases.

Pokémon Unite is bright and colorful and as usual for long-time Pokémon fans it's fun to see the variety of 'mon included with additional characters and costumes being released regularly. It's easy to play, so theoretically even younger players could get into it, although I'm not sure how much they would stick with it. I presume the game has enough depth that it could be satisfying to play at a competitive level too, but I have no idea how popular it's become. For myself I can say that this was a game that I didn't mind sinking some time into to finish the beginner missions, but I doubt I'm going to pick up again anytime soon, unless I had a group of friends who wanted to play it.

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GreilMercs
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05 February 2022
Created: 05 February 2022
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New old school arcade action in Ninja JaJaMaru-kun

I'm quite a big fan of old games that were never released outside of Japan originally but that have made it over to Western shores many years later, and so I was interested in trying out the Nintendo Switch Online Famicom title Ninja JaJaMaru-kun (the last game I played in this category was the quite enjoyable if not particularly surprising Mario's Super Picross). The game was originally released outside of Japan on the Wii Virtual Console, but it should have a wider audience on Nintendo Switch Online.

Ninja JaJaMaru-kun is definitely an old school arcade game and of its time, meaning that it's pretty simplistic by modern standards in terms of its mechanics, presentation, and progression. The game reminds me a bit of Ice Climbers in that you can break blocks to move between four different floors, although in this game your goal isn't to reach the top of a mountain. Instead you're just tasked with defeating every enemy in the stage. The game features similarly stiff jumping controls, which definitely adds to the challenge. Every stage has eight enemies, one of which is the more difficult one, and every few stages the eight enemies shift so that seven of them are the previous stages' difficult enemy and a new, more difficult enemy is introduced, which is a novel game mechanic. To defeat enemies you can throw shuriken or jump on them to stun them. In earlier stages you can get by with just using your shuriken, but in later stages the harder enemies require that you jump on them first.

As with the original Mario Bros. game, you can also earn bonus points by collecting the spirits of the enemies you defeat, which float up from where you defeated them. You also earn bonus points from the petals that your love interest drops from the top of the screen, while also having to avoid bombs that your enemy drops. Lastly, there are also bonus items (and occasional hazards) hidden in the blocks you can break. Many of these just add to your score or are only marginally useful, but these bonus items tie into the best feature by far in the game. If you collect three different types, a huge frog jumps in to help you out, and you go into this sort of rampage mode where you can hop around the stage on the back of the huge frog and gobble up any remaining enemies in the stage. It's as awesome as it sounds, trust me. There are also time bonuses as well for beating a stage quickly.

Ninja JaJaMaru-kun does have that old-school difficulty and repetitiveness, but infinite save states and rewind features make it much easier to work your way through the game's 22 unique stages. I wouldn't say that this is an essential game, but it's on par with many of the other Nintendo classics that, from a modern perspective, are similarly awkward and difficult. Apparently the game was a big success for its time, and Wikipedia says that "sold nearly 1 million units, becoming one of the best-selling Famicom games". It looks like there were quite a few sequels, but from what I've seen of them online, I'm not sure they really improved on the charm and simple but fun arcade action of the original. I doubt I'll be coming back to this one any time soon, but it was fun to try it out, and I'm always happy to see previously unlocalized old school games make an appearance in other regions many years later.

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GreilMercs
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27 January 2022
Created: 27 January 2022
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